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At this stage, RPG Studio FX is still in its infancy, and there’s a long road ahead. The decision between open sourcing the project or pursuing a commercial route is still pending. Each path offers its own set of opportunities and challenges. Open sourcing could foster a vibrant community of contributors, while commercialization might provide the necessary resources for sustained development and support.
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I’ve always been less interesting in world building than in dungeon building. Worlds are too big and exist, at least in fiction, as a kind of tapestry of generalities, whereas I just prefer the specifics of locality. The World Builder’s Guidebook (1996) doesn’t really solve this problem for me, but YMMV.
Honestly, this is a Traveller book. There are two from GDW that predate this one — World Builder’s Handbook (1989) and World Tamer’s Handbook (1993) — and one from Digest Group — Grand Census (1987). All four of these are concerned with providing tools to create plausible geographies (right down to the same triangle-tile globe abstraction), followed by plausible societies and plausible histories and so on. While I find this interesting and even helpful for Traveller, I think it is terribly dull for D&D and, really, any fantasy setting. I am just not interested in plausible. Give me a table for terrain that defies gravity and long-term effects of magical experimentation. If I want a plausible campaign setting, I’ll just use Harn.
Again, that’s me. I recognize that this is of genuine interest for some folks, and that this book is a good tool for them. It is thorough and usable and well laid out — Richard Baker does good work! It just isn’t for me.
Art is solid though. Daniel Horne cover! Glen Angus on the interiors, with cartography by Diesel. Angus in particular is a staple of the black-border era.
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Heal friendships, uncover mysteries, and prepare for impending doom in The Last Days of Friendship Valley! You play as the Patcher, a goat whose job is to settle arguments and keep communities together. Your new home plans on putting your conflict negotiation skills to the test: a deep schism lurks beneath the surface of Friendship Valley, and there are mere days before everything breaks apart. Make friends with the town's inhabitants, evolve your conversational approach, and try to mend the broken heart of Friendship Valley before it destroys the world.
Wishlist now:
Build Your Conversation Deck
The Last Days of Friendship Valley's unique card-based tactical Friendship Encounter system lets you decide EVERYTHING about your Patcher, from your conversational quirks, to your emotional strengths and weaknesses, to the ways you break when the strain becomes too much. Flexible or firm, steadfast or melancholy, patient or explosive; you decide who you become and how you interact with the world. When every character has full emotional interiority, a single wrong word can be the difference between success and disaster. Do you have what it takes to tackle the chaos of interpersonal communication?
Uncover an Ancient Mystery
Not all is sunshine and rainbows in Friendship Valley; a mystery that stretches back to the dawn of time threatens to swallow the town. Uncover soul-powered machines, negotiate with fairies, and delve into deep emotional wounds in order to reach the truth. What does the floating obelisk in the middle of town really do? Why is there an abandoned building covered in magic sigils outside of town? Who is trying to destroy Friendship Valley, and why?
Try to Save the World
You won't be able to do it alone. Fortunately, you have help. The friends you make along the way will be there to support you in big and small ways alike, from a fresh meal to a trek through the wilderness. Each Friendship Encounter you successfully resolve brings you closer to the goats involved: Friendship Valley is a mistrustful place, but with time and effort, it can become a home.
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My friends dragged me into a "hear me out" cake except it was pizza and we had no printer so we had to draw instead
this is the only thing that came to mind
#dqb2#dragon quest builders 2#im aro idk man#dqb2 malroth#malroth#dqb2 builder#tried to godroth#he's atop a building he destroyed or smth#me when when when i have to draw under pressure managing to pull a good enough godroth#one of my friends imideately went “oh you drew him in his monster form” and i was like “HOW DO U KNOW THAT”#“i had to explain what Dragon Quest and an RPG was to u an hour ago HOW DO YOU KNOW HE HAS A HUMAN FORM”#shoutout to my other friend that did 22 drawings while I cried in despair drawing just the one#this was 2 weeks ago btw didnt have time to post it
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Requested by anon
#Dragon Quest Builders 2#Dragon Quest#Dragon Quest Builders#video games#gaming#video game polls#polls#tumblr polls#ation#rpg#sandbox
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-- créditer LUX;
#gustaf skarsgard avatars#gustaf skarsgård avatars#gustaf skarsgård#gustaf skarsgard#avatars 400x640#rpg ressources#400*640#400x640#faceclaim rpg#avatars rpg#faceclaim#floki the boat builder#floki#floki vikings#vikings floki
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hi tumblr
im on a dev team now!! and we need YOU.. (if yk how to code, build, compose music, draw storyboards, write scripts, etc)
pretty pls pls pls im begging you soo hard you def wanna join trust
take interest!! dm me here on tumblr, OR my discord account, itsgreyson.
OUR LOVELY BEAUTIFUL AWESOME FANTASTIC STAFF:
@starlikeswomen under coding, storyboards, etc
@ssmallbox under coding, animation, etc
@mythicserpent42 under music composition
@comicfizz under modeling
@glitchyy-error under structures/building
@astrxl-angel under… shirts?
AND ME!!! under structures/building :D
DON’T BE SHY!! REACH OUT TO US PLSPLSPLSPLS
but if you have questions pertaining to the game, check out @starlikeswomen!!!
(this is the part where i show you my super cool promo art for the game)
join the URGE team today!! contact me anytime, and i’ll get to you as fast as i can!!!
(which is likely within the same day!)
#roblox#video games#game development#game developers#coders#builders#composers#roblox devs#roblox game#rpg#rpg game#chapter game#fighting game#block tales#undertale#starlikeswomen
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Griftlands: Three For All - Announcement
Over the past few months, maybe even the past year, I've occasionally mentioned an idea for a second big Griftlands mod, one last hurrah to cap off my time with the game after Arint's Last Day and Grift the Spire. But I haven't gone into great detail about what this mod idea actually is, have I? I've been doing so much pre-production planning that I haven't really had the time to go into the basics. Let's fix that!
The Grifters Join Forces!
youtube
Anyone remember the cinematic early access trailer for Griftlands? How it greatly implies there's a story where the three grifters are brought together by chance and team up? And that didn't really end up anywhere in the game because it was just to show off how the main characters operate?
Let's make this tantalizing concept a reality!
The story of Three For All picks up where the trailer leaves off. All three grifters - Sal, Rook, and Smith, some time after the events of their main stories - are in Pearl-on-the-Foam, figuring out what these strange devices they've all collected are and why every faction in Havaria seems to be after them. In order to survive, collect the rest of the devices, and get paid, they'll have to team up, utilize their connections and skills, and watch each other's backs. If they can trust each other.
Choose Your Character and Party Up!



Three For All is a story about all three grifters working together. But, you get to decide who's taking the lead. You can start the campaign as any of the three grifters and the other two will be your NPC party members. Instead of being three separate campaigns, it's one campaign that can handle multiple playable characters, plus different routes when the grifters must sometimes split up, and even altered dialogue in many conversations!



This extends to battle and negotiation as well! You can play through many of the same conflicts as any of the grifters and the other two will back you up! You're a proper party now!
Of course, this means that battles and negotiations will be a bit harder on balance. Many factions are after the same things you are!
("But what if the other two grifters die in battle?" You might ask. You're right, that would get very complicated very fast, and be anxiety-inducing to manage. So instead, they are what certain games would call "Essential" - they won't die, but reducing them to 1 HP will make them Panic indefinitely until healed. So if you want to make the most of their help, keep them defended and alive! But if they get knocked down, it won't be the end of the world.)
While not much has been implemented or locked down yet, there will most likely be special cards or mechanics for controlling your fellow grifters in battle and receiving help from them in negotiation!
As a bonus, there will also be a special "All For One" solo route with its own dialogue that any modded character can add to their list of campaigns! (Or you could even use the Cross Character Campaign mod to replace one of the grifters in the trio routes, who knows?)


What's Done and The Road Ahead
The reason I'm making this big announcement post now is that a lot of the quest planning work is finally done. The structure of the main quest is locked in, and I've got enough concepts for new side quests and random events to justify making a campaign where you're expected to play through it a minimum of three times, once for each character, while maintaining a high level of variety.
(That means something like 25 side quests so far, 20 opportunity events, and 50 random travel events! I've been trying to frontload as much brainstorming as I can, and I'm still not done!)
Now I can really start getting into code and scripts and start making the content that goes into the mod.
The plan is to create a Day One Demo, with all the content that could appear on the first day of the five-day campaign, and push that onto the Steam Workshop for testing and tantalization. Then it'll be on to finalizing the rest of the days and their special quests and routes.
Oh, did I mention that this mod will be adding 10 new bosses to the game? Yep. And the Day One Demo will also include a special Brawl mode for previewing and testing all of those bosses!
That's a Whole Lotta Content!
Welp, my big mouth has written a whole lotta checks that I'm gonna have to start cashing. But Griftlands is a very special and important game to me. Working on Arint's Last Day, my first mod ever, really kind of saved me and restored a lot of my working confidence, and I want to give back to the game with one last hurrah, one last injection of raw content.
The goal is to make this an intricate, extremely replayable campaign where there's always something new you haven't seen, while enjoying the indulgence of the gimmicks of partying up and swappable main characters.
I roughly expect the Day One Demo to drop sometime in 2025, and the full mod will come later, either very late 2025 or more likely sometime in 2026. I may also run a private playtest group as the mod approaches completion, no solid plans there yet.
If this sounds great and you want to support my work - none of which will be paywalled in any way - consider donating to my Patreon. It keeps me alive, and you get access to my quiet little Discord server, which is probably the best way to find out what I'm working on day-to-day. Otherwise, follow me here or on Mastodon and I'll post infrequently about my progress, though most days it'll probably just be "yep, wrote a lot until my brain fried today."
So that's Three For All, an ambitious plan to create what's essentially another free DLC pack for Griftlands and write some gloriously indulgent fanfic at the same time. Wish me luck!
#griftlands#modding#gamedev#announcement#three for all#deck builder#roguelike#visual novel#rpg#Youtube
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Muffles' Life Sentence EPISODE 3 store page is live
😶
(Wishlist and Dee loves you forever ⛓️)
#indie games#rpg#muffles#indiegames#pixel art#videogame#episode 3#strategy games#deck builder#psychological horror#off game#undertale#deltarune#lisa rpg#omori#rpg maker
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Here's a short glimpse into my adventures in @mytimeatsandrock
🎬 This 2-minute video features a few cutscenes from the game, with my customized character taking part in the story. While these scenes are part of the game’s main narrative, I’ve edited them to show some of the moments I found interesting during my time in Sandrock.
It’s just a small look at what the game has to offer—hope you enjoy it!
Credits:
Game: My Time at Sandrock – @patheagames
Music: My Time at Sandrock OST Video
Edited by: me
My Time at Sandrock is developed by Pathea Games and published by PM Studios and Focus Entertainment.
#kurimuri#kurimuri100#my time at sandrock#my time series#sandrock#mtas unsuur#builder#pathea games#other games#gaming#video gaming#cozy games#rpg#Youtube
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USA 1993
#USA1993#MULTIPLAYER GAMES NETWORK#MPG NET#NETWORK#STRATEGY#ACTION#RPG#WARGAME#KINGDOM OF DRAKKAR#STAR CRUSADER#OPERATION MARKET GARDEN#EMPIRE BUILDER
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Two years later, World Builder’s Guidebook got its natural companion in Dungeon Builder’s Guidebook (1998). Another (delightful) Daniel Horne piece on the cover, giving me some King Solomon vibes. The interiors are by Arnie Swekel, who very much feels like Glen Angus’ partner in late-2E crime to me. He does solid hatching throughout. I adore his two sidebar ornaments in particular that repeat throughout the book — my only complaint is that they are so good I wish there were a dozen of them instead of just two.
This one is more my speed and rather old-school in its approach, particularly in the use of geomorphs. Bruce Cordell divides dungeons into six core types: aerial, castle, interdimensional, mine/cavern, ruin/tomb and underwater. Each type is accompanied by tables for encounters and properties, and further, a full example dungeon in the back of the book. Cordell then describes an intriguing method for taking a dungeon space and pushing it to more interesting ends by adding thematic twists, discusses traps and provides a generator.
It’s good! It isn’t a workbook like Casting Call: Dungeons and that is fine (though I probably prefer that book over this one in terms of utility). Rather, its sort of a presentation of tools and a musing on how to use them effectively. I particularly appreciate Cordell’s desire to balance a dungeon’s sense of fun with a measure of plausibility — I think the best dungeons are deeply weird but also highly ordered. That is, they don’t have to be realistic, no dungeon can be, they are inherently irrational spaces. Rather, they need to be legible to players, so that they can be enjoyed on their own terms, even if they don’t make conventional sense. Cordell, I think, supports this view. And, I should note, shortly after publishing this, Cordell puts all these methods to use to excellent effect in Return to the Tomb of Horrors the following year.
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npc mod where you can create and customize npcs out of different mobs…player customization mod where you can choose what mob you play as…customized map of the wc lake territories on minecraft…chat are you thinking what im thinking
#Warrior Cats rpg in mc…yes#modders and builders I <3 you so#Warrior Cats#warriors#minecraft#modded Minecraft#puffin noises
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Dragon Quest Builders releases today on Steam. It is also available on the PS4, Switch and Vita(if you can find it).
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Requested by anon
#loop hero#video games#gaming#video game polls#polls#tumblr polls#indie#indie game dev#indie games#rpg#roguelike#deck builder
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-- créditer LUX.
#gustaf skarsgård avatars#gustaf skarsgard avatars#gustaf skarsgård#gustaf skarsgard#avatars 400x640#rpg ressources#400*640#400x640#faceclaim rpg#avatars rpg#underused male fc#underused faceclaim#underused fc#floki the boat builder#floki#vikings floki#vikings
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